May 29, 2016

Mindlab Session 12 -Design Thinking

Design Thinking:
Research, finding patterns and connections, design principles, make tangible, test and evaluate, iterate relentlessly eg fitness trackers in USA for children - https://vimeo.com/90355541

https://www.youtube.com/watch?v=eXndL3TNCmo 

Defining the problem would be beneficial for understanding what the specific problem is. By defining the problem you are able to identify the underlying issue. If you are unable to define the specific problem, the ideating/prototype stages will not help to solve the problem. You need to define who the stakeholders are; ie know who the problem/solution will affect.

Defining is an important part of Teaching as Inquiry process.

Ideating : Is there enough time spent on this phase?

- Variety of solutions
- Can be as crazy as you want
- Team = finding a solution
- Opens your mind
- An idea may be a solution for something else later
- Takes out the leader (issue?)

Austin's Butterfly - try and try and again, careful advice to make it better, perseverance  https://vimeo.com/38247060 the eyes of a scientist
a great one to share with children - for learning from constructive criticism and trying again






Mindlab Session 11 - Agile Functionality

Agile Manifesto rewritten for schools:
Learner/facilitator collaboration over assessment requirements
Responding to change over following a plan
Teaching practices over curriculum documentation
Meaningful learning over measurement of learning

Agile Leadership - the best can get better
What can stay the same?
What needs to be removed?
What can be tweaked?
What needs to be radically redesigned?
get better all the time is the sign of an AGILE leader

Is our school working in an AGILE fashion??? No I don't think so - we are always pushing and pulling  in different directions prime example being our current situation the school playground replacement.
Committee of parents - no communication to staff
Community Facebook page - no actual targets
school staff and children wanting to do something but not being allowed to with consultation

Trello - I can definitely see the benefits for using Trello in the classroom and in meetings to help make work smarter smarter.... already started one for our inquiry projects into developing ideas for getting money for our school playground








May 22, 2016

Mindlab Session 10 - crowd sourcing and entrepreneurship

Market Share - board game - played for an hour and half with group http://www.marketshare.co.nz/
great game of purchasing small businesses and working up the ladder
uses money, percentages, bonuses, accounting etc
not sure how it would work with 9 - 11 year olds - quite complex and needs lots of math knowledge such as working our percentages of money, also lots of looking at different things - booklet to sheet to board.
however we thoroughly enjoyed the experience and didn't want it to stop

Crowd sourcing - lots of benefits here for children to work with - giving something for something is a focus. although our video was for the givealittle page I need to look into crowd sourcing for gaining some momentum for raising funds for our school playground


Pledge me - what reward? Advertise your business on our Facebook page?

Innocentive.com solve our problem for us

Zooinverse - people powered research  
 


May 15, 2016

Mindlab week 9 - engagement

Student Agency - what it is?

https://tellagami.com/gami/KFT5EB/

Success is about what you value...teaching the whole child - progress and achievement is a product of this…success

Success is PONO - to be true, honest, genuine and sincere
Life-long learners

Kahoot - a quiz online, interactive, need numerous devices, children love but engagement can be for the fun factor rather than the learning factor - even with teachers there was talking while explanations were being given so few were actually listening to answers. Could be good for children setting tasks for team mates - questioning skills etc

Taiye Selasi - ted talks don't ask me where I'm from?
https://www.ted.com/talks/taiye_selasi_don_t_ask_where_i_m_from_ask_where_i_m_a_local?language=en
Rituals - wake up, play kitchen scramble and sims, shower, breakfast go
Relationships - coffee and colleagues at school first task, breakfast every Wednesday without fail - saving grace, family Skye's monthly, friends on vibes
Restrictions - restrictions on house prices, affordability, family abroad, school far away, teaching profession and Mindlab assignments and reading

May 8, 2016

Challenge Accepted! Guantlet Run with

Mindlab Session 8 - evloving education


‘The five whys’ is a technique from the Toyota Production System in the 1950s. “by repeating why five times, the nature of the problem as well as its solution becomes clear.”
Taiichi, O. (1988). Toyota production system: beyond large-scale production. Portland, Or: Productivity Press.


TED TALK - Ramsey
Rules:
1. CUROSITY comes first - little people always ask 'why?'because it develops their curiosity - they don't just take things on face value, asking questions is how they learn new stuff. We think we should definitely be fostering curiosity at a young age to ensure they become life long learners. Curiosity builds 21st C skills and key competencies
2. Embrace the MESS - some of our best learning comes from the messy stuff, provides opportunities for uninterrupted learning, relative to time/situation/place, but we should all learn to let go a little bit more and be a bit more relaxed with 'mess
3. Practice REFLECTION - real learning is solidified when we allow time for adequate reflection, when we question what we did and why we did it.

We think this is a cool way of thinking about how we should be teaching and learning, its about exciting our learners to want to learn.

Scary reading the Principals letter - we have all worked for principals like that - the authoritarian kind. 
We all decided we would include lots of advice on PD options for staff, start small with some classes to work out the kinks, team up experts with novices, consult the community first, leave plenty of time to implement

Mind-mapping and brainstorming software:

Mindomo [ipad app]